Visual computing is an emerging field that combines computer graphics, computer vision and virtual reality to advance cutting-edge methodologies for the acquisition, processing, manipulation and rendering of visual content. This multidisciplinary program is designed to provide students with the knowledge and technological skills to understand and develop sophisticated problem solutions in innovative-driven industries such as entertainment, medicine, robotics, Computer Aided Design (CAD) or machine vision. The recent and spectacular advances in deep learning for computer vision widen the application range of visual computing to various sectors such as security and criminology, industrial production, automated evaluation of visual content in biology and physics, weather forecast and climate impact research.
The program covers a diverse range of topics in visual computing, including computer graphics and imaging, deep learning for computer vision, image analysis and processing, and virtual reality. Topics from different areas of mathematics, including geometric modeling and processing, advanced numerical methods for physically-based animation and simulation are covered to provide solid foundation for state-of-the-art applications of visual computing.
University Requirements:
University Mission
To make a difference within the Kingdom of Saudi Arabia and beyond in the fields of sciences, engineering and business; we are committed to
College Mission
The College of Computing and Mathematics is committed to
Program Mission
The educational objectives of the Professional Master’s Program in visual computing are for the graduates to:
Students graduating from the Master of Visual Computing will be able to:
The above learning outcomes cover all three domains of learning, namely ‘Knowledge and Understanding’, ‘Skills’, and ‘Values’ as determined by the National Qualification Framework. SLO1 can be classified as ‘Knowledge and Understanding’, SLO2 and SLO 3 can be classified as ‘Skills’, and SLO4, SLO5, SLO6 can be classified as ‘Values’
Relationship to Vision 2030:*
The Master’s Program in Visual Computing will
| Course No. | Title | LT | LB | CR |
| Fall Semester | ||||
| MATH 528 | Mathematics for Visual Computing | 3 | 0 | 3 |
| ITD 521 | Digital Visualization for Visual Computing | 3 | 0 | 3 |
| 3 | 0 | 6 | ||
| Spring Semester | ||||
| ICS 502 | Machine Learning | 3 | 0 | 3 |
| COE 595 | Advanced Computer Vision Processing | 3 | 0 | 3 |
| 6 | 0 | 6 | ||
| Fall Semester | ||||
| MATH 583 | Computer Graphics: Modeling and Processing | 3 | 0 | 3 |
| SWE 503 | Human-Computer Interaction | 3 | 0 | 3 |
| ICS 619 | Project | 0 | 0 | IP |
| 6 | 0 | 6 | ||
| Spring Semester | ||||
| MATH 584 | Computer Graphics: Animation and Simulation | 3 | 0 | 3 |
| ICS 544 | Interactive Computer Graphics | 3 | 0 | 3 |
| ICS 619 | Project | 0 | 0 | 6 |
| 6 | 0 | 12 | ||
| Total Credit Hours | 30 | |||